Compatibility

The build-and-test matrix per release, what the plugin requires of your project, the limits that are permanent by design, and where the verification gaps are recorded.

Table of contents
On this page
  • Engine versions and platforms
  • What the plugin requires of your project
  • Permanent limits

Engine versions and platforms

Plugin versionUnreal EnginePlatform
0.8.05.7, 5.8Win64
0.7.15.7Win64
0.7.05.7Win64
0.6.05.7Win64
0.5.05.7Win64
0.4.05.7Win64
0.3.15.7Win64
0.3.05.7Win64
0.2.05.7Win64
0.1.05.7Win64

Only these combinations have been built and tested. The table records what has been done, not what is expected to work.

Other platforms, and engine versions newer than 5.8, may work: the plugin needs only Core, CoreUObject and Engine, plus the Blueprint-graph modules for its editor module. None of them is verified, and a problem on any of them is worth reporting. Versions older than 5.7 do not build — see below.

Known not to build

Unreal Engine 5.5 and 5.6 do not compile. The plugin uses engine API that first appeared in 5.7 — the FTickableGameObject constructor that takes a tick type, and EFindObjectFlags. Both versions were built on Win64 and stop in the editor target, before the game targets are reached. Earlier engine versions lack the same API, so they do not build either.

Maturity: beta. The descriptor sets IsBetaVersion, and the editor’s Plugins browser shows the plugin with a Beta label.

What the plugin requires of your project

Permanent limits

By design, not scheduled to change: