StillCooking_Tools documentation

Table of contents

Small, independent Unreal Engine utilities — a tickable UObject, Blueprint-bodied console commands, four Flow nodes and a formatted print — each usable on its own.

Every entry in this plugin stands alone. You can read the page for the one class or node you came for and skip the rest; nothing on one page assumes you have read another, except where a link says so.

Find the right entry for your task

I needUseWhere
A UObject that ticks every frame without being an Actor or a ComponentUSCTickableObjectTickable object
A console command whose body is a Blueprint eventUSCConsoleCommandRegistrySubsystemConsole commands
A console command visible in the editor’s autocomplete before Play startsthe static path: a C++ stub + On Static CommandConsole commands
to run something N times with a pause between runsFor Each Index With DelayFor Each Index
to spread N iterations across frames instead of doing them all at onceFor Each Index Per TickFor Each Index
An alpha driven from 0 to 1 over time, with a guaranteed final updateDo For DurationDo For Duration
to wait until a condition becomes true, with a timeoutWait UntilWait Until
A Print String with {Placeholders} that become pinsPrint String FormattedPrint String Formatted
The same loop, drive or poll from C++ without a Blueprint nodeFSCFlowLoop, FSCFlowDuration, FSCFlowConditionPollC++ Flow cores

Limits worth knowing before your first line of code

  • A C++ project is required. The plugin is distributed as source and compiled with your project.
  • Only UE 5.7 and 5.8 on Win64 have been built and tested, and 5.5 and 5.6 do not compile. See Compatibility.
  • Two entries are development-only. The console command registry compiles its registration out of Shipping, and Print String Formatted is compiled out of Shipping and Test builds.
  • The C++ layer under the Flow nodes is EXPERIMENTAL. The Blueprint nodes are stable; the FSCFlow* classes under them may change without a major version bump.

The full set of limits: Limits.

Glossary

The terms the pages use without defining them each time — entry, Flow node, proxy pin, latent body — are in the Glossary.