StillCooking_Tools documentation
Table of contents
Small, independent Unreal Engine utilities — a tickable UObject, Blueprint-bodied console
commands, four Flow nodes and a formatted print — each usable on its own.
Every entry in this plugin stands alone. You can read the page for the one class or node you came for and skip the rest; nothing on one page assumes you have read another, except where a link says so.
Find the right entry for your task
| I need | Use | Where |
|---|---|---|
A UObject that ticks every frame without being an Actor or a Component | USCTickableObject | Tickable object |
| A console command whose body is a Blueprint event | USCConsoleCommandRegistrySubsystem | Console commands |
| A console command visible in the editor’s autocomplete before Play starts | the static path: a C++ stub + On Static Command | Console commands |
| to run something N times with a pause between runs | For Each Index With Delay | For Each Index |
| to spread N iterations across frames instead of doing them all at once | For Each Index Per Tick | For Each Index |
| An alpha driven from 0 to 1 over time, with a guaranteed final update | Do For Duration | Do For Duration |
| to wait until a condition becomes true, with a timeout | Wait Until | Wait Until |
A Print String with {Placeholders} that become pins | Print String Formatted | Print String Formatted |
| The same loop, drive or poll from C++ without a Blueprint node | FSCFlowLoop, FSCFlowDuration, FSCFlowConditionPoll | C++ Flow cores |
Limits worth knowing before your first line of code
- A C++ project is required. The plugin is distributed as source and compiled with your project.
- Only UE 5.7 and 5.8 on Win64 have been built and tested, and 5.5 and 5.6 do not compile. See Compatibility.
- Two entries are development-only. The console command registry compiles its registration
out of Shipping, and
Print String Formattedis compiled out of Shipping and Test builds. - The C++ layer under the Flow nodes is EXPERIMENTAL. The Blueprint nodes are stable; the
FSCFlow*classes under them may change without a major version bump.
The full set of limits: Limits.
Glossary
The terms the pages use without defining them each time — entry, Flow node, proxy pin, latent body — are in the Glossary.