← Changelog
v0.7.0
Table of contents
Added
Wait Until— Blueprint node that polls aConditioneveryPoll Intervalseconds until it returns true, then firesOn Satisfied;On Timed OutandOn Cancelledare the other two endings, and aTimeoutof0or less waits without a deadline.Conditionmust be bound through Create Event to a Blueprint function of the shape(int32 Attempt) -> bool, which also makes the node event-graph only. DocumentationSC.Flow.WaitUntilWarningSeconds— console variable for the warning a deadline-less wait logs, so a forgotten wait is never silent. Default 30 seconds; 0 or less disables it. DocumentationFSCFlowConditionPollandFSCFlowConditionSignature— the C++ core under the node, and the delegate type that lets a Blueprint function answer a question asked from C++. EXPERIMENTAL, like the rest of theStillCooking|FlowC++ layer. DocumentationESCFlowFinish::TimedOut— appended to the existing enum, so no other value’s ordinal moved. Plain C++, not aUENUM: invisible to Blueprint and in no asset. Documentation