← Changelog

v0.7.0

Table of contents

Added

  • Wait Until — Blueprint node that polls a Condition every Poll Interval seconds until it returns true, then fires On Satisfied; On Timed Out and On Cancelled are the other two endings, and a Timeout of 0 or less waits without a deadline. Condition must be bound through Create Event to a Blueprint function of the shape (int32 Attempt) -> bool, which also makes the node event-graph only. Documentation
  • SC.Flow.WaitUntilWarningSeconds — console variable for the warning a deadline-less wait logs, so a forgotten wait is never silent. Default 30 seconds; 0 or less disables it. Documentation
  • FSCFlowConditionPoll and FSCFlowConditionSignature — the C++ core under the node, and the delegate type that lets a Blueprint function answer a question asked from C++. EXPERIMENTAL, like the rest of the StillCooking|Flow C++ layer. Documentation
  • ESCFlowFinish::TimedOut — appended to the existing enum, so no other value’s ordinal moved. Plain C++, not a UENUM: invisible to Blueprint and in no asset. Documentation