← Changelog

v0.5.0

Table of contents

Added

  • For Each Index Per Tick — Blueprint node that runs a loop body once per index, spread across frames rather than waiting on a clock, at Items Per Tick (default 1) iterations per frame. Same contract as For Each Index With Delay; with Auto Continue cleared the body is latent, and Items Per Tick then has no effect. Documentation
  • FSCFlowLoopParams::ItemsPerTick — the batch size on the EXPERIMENTAL C++ loop core. Defaults to 1, so existing C++ callers are unaffected. Documentation