← Changelog

v0.1.0

Table of contents

First public release. Built and tested against Unreal Engine 5.7 on Win64.

Added

  • USCTickableObject — abstract base class for a UObject that ticks once per frame. Constructs with ETickableTickType::Never and starts ticking in Initialize(), so a half-built object is never exposed to the tick pass. Blueprint-extendable through the Tick, Initialize and Shutdown events, with tick interval throttling, pause and editor-world gates, and automatic shutdown on world teardown. Documentation
  • LogStillCooking — umbrella log category for the plugin.
  • StillCookingCore (Runtime) module.