← Changelog
v0.1.0
Table of contents
First public release. Built and tested against Unreal Engine 5.7 on Win64.
Added
USCTickableObject— abstract base class for aUObjectthat ticks once per frame. Constructs withETickableTickType::Neverand starts ticking inInitialize(), so a half-built object is never exposed to the tick pass. Blueprint-extendable through theTick,InitializeandShutdownevents, with tick interval throttling, pause and editor-world gates, and automatic shutdown on world teardown. DocumentationLogStillCooking— umbrella log category for the plugin.StillCookingCore(Runtime) module.