An AA game — my main professional project. I work on a team, delivering one game system after another. The title is under NDA for now, so details will have to wait until release.
TagEventBus — an event bus for UE5 built on GameplayTags, with its own debugger. It’s in the finalization stage before its release on Fab.
StillCooking_Tools — a free, MIT-licensed set of small Unreal Engine utilities. Version 0.8.0 is out on GitHub, with full documentation on this site.
stillcooking.dev — this site. It is live now, and I keep adding notes from my day-to-day work in Unreal Engine.
Home automation (Loxone) — my home setup, which I maintain and keep expanding while using it.
What I am learning
Slate — the internals of UE5’s UI framework, partly to support the editor tools I’m building for my plugins.
Loxone — programming home automation with Loxone.
What I am exploring
Texture-based animation in UE — animated instanced meshes and a lightweight alternative to Animation Blueprints for controlling them. Just experiments for now.