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About

Unreal Engine from the inside — systems, debugging, and tooling from a programmer's workbench.

Table of contents

Who I am

I’m an Unreal Engine developer with seven years of experience in gamedev. I started out in Unity, moved to Unreal Engine 4 after two years, and have stayed with the ecosystem ever since. These days, I work in UE5 as an independent contractor on a team building an AA game. The title is under NDA for now. I’ve worked on two games released on Steam. I’m now working on my third.

The way I work:

  • I take ownership of a module or system.
  • I take it from prototype through to the game’s release.

After hours, I dig into the engine and its architecture, and I build my own UE5 plugins.

stillcooking.dev is my public second brain: a digital garden where I share observations and reflections from my own work. Everything I write is grounded in hands-on experience, from tried-and-tested technical guides to my own experiments.